Thursday, 28 July 2016

1920's Speakeasy Environment - Part 8

1920's Speakeasy Environment - Part 8

I've been making some good progress on my speakeasy environment project lately, steadily creating more and more models and doing at least an hours work each day. Over the past few days I've created some wooden beams, a stool model and a new floor for the room which includes a basic placeholder wood texture. I'm pretty happy with how its going.

This week I am planning to start developing the textures of the existing models and also to continue creating new models.

Here's how the scene is looking now.

Wednesday, 20 July 2016

1920's Speakeasy Environment - Part 7

1920's Speakeasy Environment - Part 7

This week, I've been working hard on my latest 3D models for my speakeasy scene which includes the tables and booths pictured in my blog post last week

Having suffered from a rather inconvenient lack of motivation and free time in recent weeks and months, my work on this scene has been very "stop-and-start", but I've knuckled down recently and have been doing at least 1 hour of 3D work every day for about the last 10 days, on top of my full time QA job. This has been tiring but feels very rewarding and my scene is starting to progress more and more.

My latest work includes the creation of a few furniture items for my scene which I have fully modelled in Maya, UV mapped, generated normal maps for and applied basic block-colour textures to. I have also imported them into the scene to see how it looks, and also to spur me on to keep up my momentum on this project - I find it motivates me to see my new 3D models in-situe by helping me envision the final product.

Next, I need to finish off a few architectural pieces such as the floor which is currently just a plane with a diffuse map. Once the architecture is done I can really begin to fill the scene with props. Here's some pictures of the current scene in UE4.

Thursday, 14 July 2016

I'm in the credits of LEGO Star Wars: The Force Awakens! + some Speakeasy 3D Models

I'm very happy to announce that I am now an officially credited QA Tester! My name appears in the credits of LEGO Star Wars: The Force Awakens on all platforms. The game was released on June 28th and is the first game I worked on at Tt Fusion. I also got a free t-shirt and copy of the game which is awesome! Here's a screen grab of my name in the credits:

Meanwhile, in my (limited) free time I've also been trying to keep my 3D work going; here's a few models that I've made recently for my Speakeasy scene.

The scene is going okay but it's slow going as I work full-time so its difficult to find the time, but I hope to get the scene finished in the next couple of months. Mostly the aim is to keep myself familiar with the workflow and the use of Maya and UE4, which will come in handy soon considering my next piece of news...

...I have been accepted onto the MA Games Design course at UCLan and will be starting in September! This is a very exciting opportunity for me and I'm looking forward to going back to UCLan.